9/23/2023 0 Comments Fishing planet florida lures![]() ![]() Today i will finish level 15 and i am looking to buy better some casting stuff for missouri and other places because it looks like is way faster to casting then spinning,i am now just casting with baits and keep getting for example 2-7kg fishes on missouri but ofc my limit is 2.5kg max fish so all high tier i need release and its annoying for all fishers :( I have some more of them like Casting 9-14 #1-2 Rod : ValueSpin 190 (lure weight 5-18 kg) (line weight 1,5-3 kg) Tackle Bobber : chubby 15x4 lvl 3 available Reel : Callisto MG 2500 (max drag 3,5 kg) THANKS FOR THE i have one more question.I was checking on internet builds for people like me which are looking to catch 6+ kg fishes.Ĭurrently and in future i am looking to play only on Missouri because i love this place,sure i hear about new york there is fishes that gives you a most moneys so those 2 places will be my main places where i will be fishing,but i need serious build because now i have : But IMHO it works probably something like this: Originally posted by Ellegon:Well, only the devs could give you the exact details, and I doubt they will. In the end, it's "just" mathematics based on formulas and modifiers. When you reach a cartain level you get the nibble, and later the bite. Meaning with the perfect setup you add 10 per "tick", while with a bad setup you gain 0. It could also be that the number starts at 0 and increases continuosly by a factor defined with parameters like I mentioned above. And certain factors (like hook size or baits) make it impossible/possible to catch certain types or sizes. For example, the spot also defines what species could bite. In reality, it's much more complex and fine tuned of course. This will then be crosschecked with a table, that could read as follows:ħ1 - 85: something nibbles (additional modifier could be applied to future checks) On top of that, there will be additional modifiers, for example:Īttractivity of the bait (e.g. The game picks a random number from 0 to 100. Whenever a tick is reached, there will be a probability check. ![]() ![]() ![]() The game has most likely some "ticks", e.g. Well, only the devs could give you the exact details, and I doubt they will. ![]()
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